Who doesn’t love checkers?

Monday, April 16th, 2007

And yes, it has procedural texturing!
Texturing mapping from a file is on the way, but who knows when it’ll be done…

Obligatory photo!
Raytracer Assignment - Procedural Texturing

Bui Tuong Phong <3 <3 <3

Monday, April 9th, 2007

Dear Dr. Phong,

As Computer Science students wetting our feet in the realm of 3D ray-tracing, I can’t help but feel we’re standing on the shoulders of giants. You’ve provided us with this amazing approximation of synthetic lighting. We love it. We implemented it for our ray-tracer.

Thank you for everything.

Love,
Team More Bloom

P.S. Obligatory Screen shots!

One Light Source:
Phong Shading Implemented

Two (Multiple) Light Sources:
Phong Shading Impmented (Two Light Sources)

Checkpoint 2: Lines are so exciting!

Sunday, April 1st, 2007

Well, not too much to look at, but enough to get us excited. We’ve got rays tracing!
Below you should see a render with no reflection and no shadow detection.

What it does have is super sampling!

First with no super sampling:
RayTracer - Checkpoint 2 No Super SampingRayTracer - Checkpoint 2 No Super Samping w/ Zoom

And with super sampling:
RayTracer - Checkpoint 2 Super SampingRayTracer - Checkpoint 2 Super Samping w/ Zoom

Assignment 1

Monday, March 19th, 2007

Assignment 1 requires a render of some sort to get a basic idea of object dimensions and positions for our rendered scene.

Here’s what we came up with:

Raytracer Assignment 1 - False Render

The rest of the information can be found in the archive here.