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	<title>Comments on: Using devkitARM and libnds with Visual Studio 2005</title>
	<atom:link href="http://www.coderjoe.net/archive/2007/07/30/using-devkitarm-and-libnds-with-visual-studio-2005/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.coderjoe.net/archive/2007/07/30/using-devkitarm-and-libnds-with-visual-studio-2005/</link>
	<description>Me, myself, and my code.</description>
	<pubDate>Fri, 21 Nov 2008 11:03:46 +0000</pubDate>
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		<item>
		<title>By: coderjoe</title>
		<link>http://www.coderjoe.net/archive/2007/07/30/using-devkitarm-and-libnds-with-visual-studio-2005/#comment-5264</link>
		<dc:creator>coderjoe</dc:creator>
		<pubDate>Sun, 29 Jun 2008 01:59:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.coderjoe.net/archive/2007/07/30/using-devkitarm-and-libnds-with-visual-studio-2005/#comment-5264</guid>
		<description>@Holland

I'm glad I could help. Unfortunately I can't help you with a template, I've since switched all my development into a Linux based environment. However, if you do manage to make a Visual Studio template I'd be happy to link to it here.

Cheers.</description>
		<content:encoded><![CDATA[<p>@Holland</p>
<p>I&#8217;m glad I could help. Unfortunately I can&#8217;t help you with a template, I&#8217;ve since switched all my development into a Linux based environment. However, if you do manage to make a Visual Studio template I&#8217;d be happy to link to it here.</p>
<p>Cheers.</p>
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	<item>
		<title>By: Holland</title>
		<link>http://www.coderjoe.net/archive/2007/07/30/using-devkitarm-and-libnds-with-visual-studio-2005/#comment-5254</link>
		<dc:creator>Holland</dc:creator>
		<pubDate>Fri, 27 Jun 2008 23:53:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.coderjoe.net/archive/2007/07/30/using-devkitarm-and-libnds-with-visual-studio-2005/#comment-5254</guid>
		<description>Excellent tutorial.  Works great in VS2008 also!  I did have one issues with copy/pasting the build string so you might want to warn readers of this.  I think it was messing with the single-quotes.  Either way I finally decided to try typing it all out instead of copy/paste and it worked great!

I now have one question.  Is it possible to save these settings as a template or something.  This way I can click New-&#62;Project and then from the list of options have a NDS option.  I'm a bit lazy (i think most coders are..) and going through all of these steps is a bit much every time I want to start up a new NDS homebrew. :)

Thanks loads!</description>
		<content:encoded><![CDATA[<p>Excellent tutorial.  Works great in VS2008 also!  I did have one issues with copy/pasting the build string so you might want to warn readers of this.  I think it was messing with the single-quotes.  Either way I finally decided to try typing it all out instead of copy/paste and it worked great!</p>
<p>I now have one question.  Is it possible to save these settings as a template or something.  This way I can click New-&gt;Project and then from the list of options have a NDS option.  I&#8217;m a bit lazy (i think most coders are..) and going through all of these steps is a bit much every time I want to start up a new NDS homebrew. <img src='http://www.coderjoe.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Thanks loads!</p>
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		<title>By: KazenoZ</title>
		<link>http://www.coderjoe.net/archive/2007/07/30/using-devkitarm-and-libnds-with-visual-studio-2005/#comment-4823</link>
		<dc:creator>KazenoZ</dc:creator>
		<pubDate>Mon, 12 May 2008 18:32:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.coderjoe.net/archive/2007/07/30/using-devkitarm-and-libnds-with-visual-studio-2005/#comment-4823</guid>
		<description>Thank you very very much!
I've been looking for a few days now, but not single one of the, about, 300 other tutorials I found online explained how to make this work, each had their own workarounds and ways of implenting these in VS but none seemed to work, mostly because they weren't detailed enough...

This really helped me out configuring VS and I can now finally start programming for the DS too!
Thank you very much, good sir!</description>
		<content:encoded><![CDATA[<p>Thank you very very much!<br />
I&#8217;ve been looking for a few days now, but not single one of the, about, 300 other tutorials I found online explained how to make this work, each had their own workarounds and ways of implenting these in VS but none seemed to work, mostly because they weren&#8217;t detailed enough&#8230;</p>
<p>This really helped me out configuring VS and I can now finally start programming for the DS too!<br />
Thank you very much, good sir!</p>
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	<item>
		<title>By: coderjoe</title>
		<link>http://www.coderjoe.net/archive/2007/07/30/using-devkitarm-and-libnds-with-visual-studio-2005/#comment-2952</link>
		<dc:creator>coderjoe</dc:creator>
		<pubDate>Sat, 19 Jan 2008 02:14:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.coderjoe.net/archive/2007/07/30/using-devkitarm-and-libnds-with-visual-studio-2005/#comment-2952</guid>
		<description>@Martin

While I have very little experience with C# my gut instinct is that what you want to do would either be impossible, or very hard to do.

As far as I can remember, C# is targeted at the CLI. I believe a lot of the functionality requires the .NET runtime as well.

While you may be able to pre-compile all those languages down to the same intermediate language, that description right there puts you out of luck. When you program for an embedded platform such as the Nintendo DS you need to compile your applications down to architecture specific machine code.

There's no .NET runtime and no Common Language Infrastructure included on the Nintendo DS, so unless you can include that in a machine code compiled version of your application I doubt you'll have any luck.

Also please keep in mind that while my examples do present a C++ project, ndslib is a C library.</description>
		<content:encoded><![CDATA[<p>@Martin</p>
<p>While I have very little experience with C# my gut instinct is that what you want to do would either be impossible, or very hard to do.</p>
<p>As far as I can remember, C# is targeted at the CLI. I believe a lot of the functionality requires the .NET runtime as well.</p>
<p>While you may be able to pre-compile all those languages down to the same intermediate language, that description right there puts you out of luck. When you program for an embedded platform such as the Nintendo DS you need to compile your applications down to architecture specific machine code.</p>
<p>There&#8217;s no .NET runtime and no Common Language Infrastructure included on the Nintendo DS, so unless you can include that in a machine code compiled version of your application I doubt you&#8217;ll have any luck.</p>
<p>Also please keep in mind that while my examples do present a C++ project, ndslib is a C library.</p>
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		<title>By: Martin</title>
		<link>http://www.coderjoe.net/archive/2007/07/30/using-devkitarm-and-libnds-with-visual-studio-2005/#comment-2946</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Fri, 18 Jan 2008 19:24:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.coderjoe.net/archive/2007/07/30/using-devkitarm-and-libnds-with-visual-studio-2005/#comment-2946</guid>
		<description>Hi

Great article. Now I have some experience in C# but not that much in C++, and afaik .NET's C++, VB and C# implementations all precompile down to the same intermediate language, so they are interchangable (in theory?). Is there any way to convert the default application to Visual Studio C# Express?

Any light on the subject would be great!
Thanks,

Martin</description>
		<content:encoded><![CDATA[<p>Hi</p>
<p>Great article. Now I have some experience in C# but not that much in C++, and afaik .NET&#8217;s C++, VB and C# implementations all precompile down to the same intermediate language, so they are interchangable (in theory?). Is there any way to convert the default application to Visual Studio C# Express?</p>
<p>Any light on the subject would be great!<br />
Thanks,</p>
<p>Martin</p>
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		<title>By: coderjoe</title>
		<link>http://www.coderjoe.net/archive/2007/07/30/using-devkitarm-and-libnds-with-visual-studio-2005/#comment-2850</link>
		<dc:creator>coderjoe</dc:creator>
		<pubDate>Sat, 05 Jan 2008 05:39:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.coderjoe.net/archive/2007/07/30/using-devkitarm-and-libnds-with-visual-studio-2005/#comment-2850</guid>
		<description>@ariel,

Glad you enjoyed the article.
I've never used PAlib, but I've heard good things about it.

It's all about perspective. If you'd like to use PAlib please feel free, don't let me stop you. I've heard it abstracts certain difficult concepts out that you would otherwise have to deal with when using libnds.

Personally I started with libnds because I was curious. I like the fact that I'm "closer to the metal" with it.

If you're objective is to get a decent game/project going on the NDS I'd actually suggest you give PAlib a try.

Then again I've never used it before, so don't just take my word for it.

I'd be interested in hearing your opinions if you do give it a try.

Cheers!</description>
		<content:encoded><![CDATA[<p>@ariel,</p>
<p>Glad you enjoyed the article.<br />
I&#8217;ve never used PAlib, but I&#8217;ve heard good things about it.</p>
<p>It&#8217;s all about perspective. If you&#8217;d like to use PAlib please feel free, don&#8217;t let me stop you. I&#8217;ve heard it abstracts certain difficult concepts out that you would otherwise have to deal with when using libnds.</p>
<p>Personally I started with libnds because I was curious. I like the fact that I&#8217;m &#8220;closer to the metal&#8221; with it.</p>
<p>If you&#8217;re objective is to get a decent game/project going on the NDS I&#8217;d actually suggest you give PAlib a try.</p>
<p>Then again I&#8217;ve never used it before, so don&#8217;t just take my word for it.</p>
<p>I&#8217;d be interested in hearing your opinions if you do give it a try.</p>
<p>Cheers!</p>
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		<title>By: ariel</title>
		<link>http://www.coderjoe.net/archive/2007/07/30/using-devkitarm-and-libnds-with-visual-studio-2005/#comment-2817</link>
		<dc:creator>ariel</dc:creator>
		<pubDate>Tue, 01 Jan 2008 06:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.coderjoe.net/archive/2007/07/30/using-devkitarm-and-libnds-with-visual-studio-2005/#comment-2817</guid>
		<description>Great Article.  Quick question what would be a better method using just libnds as described in your article or using PAlib as described in the vs2005 setup of this article:

http://palib.info/wiki/doku.php?id=day1

Thanks,
Ariel</description>
		<content:encoded><![CDATA[<p>Great Article.  Quick question what would be a better method using just libnds as described in your article or using PAlib as described in the vs2005 setup of this article:</p>
<p><a href="http://palib.info/wiki/doku.php?id=day1" rel="nofollow">http://palib.info/wiki/doku.php?id=day1</a></p>
<p>Thanks,<br />
Ariel</p>
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		<title>By: Maik</title>
		<link>http://www.coderjoe.net/archive/2007/07/30/using-devkitarm-and-libnds-with-visual-studio-2005/#comment-2601</link>
		<dc:creator>Maik</dc:creator>
		<pubDate>Thu, 22 Nov 2007 21:31:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.coderjoe.net/archive/2007/07/30/using-devkitarm-and-libnds-with-visual-studio-2005/#comment-2601</guid>
		<description>@coderjoe,
thank you for the quick reply and clearing that up. Then I will have to live without debugging. 

Did you, or anybody else tried to build the dualis emulator from source within Visual Studio with debugging information. Could that work?

Unfortunately, dualis crashes on my computer, so I didn't gave that a shot. I assume it's just some missing DLLs from D3D8 or other libs, but I'm not sure.

For now, I'll just work with the free version of no$gba

Regards
Maik</description>
		<content:encoded><![CDATA[<p>@coderjoe,<br />
thank you for the quick reply and clearing that up. Then I will have to live without debugging. </p>
<p>Did you, or anybody else tried to build the dualis emulator from source within Visual Studio with debugging information. Could that work?</p>
<p>Unfortunately, dualis crashes on my computer, so I didn&#8217;t gave that a shot. I assume it&#8217;s just some missing DLLs from D3D8 or other libs, but I&#8217;m not sure.</p>
<p>For now, I&#8217;ll just work with the free version of no$gba</p>
<p>Regards<br />
Maik</p>
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		<title>By: coderjoe</title>
		<link>http://www.coderjoe.net/archive/2007/07/30/using-devkitarm-and-libnds-with-visual-studio-2005/#comment-2596</link>
		<dc:creator>coderjoe</dc:creator>
		<pubDate>Thu, 22 Nov 2007 07:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.coderjoe.net/archive/2007/07/30/using-devkitarm-and-libnds-with-visual-studio-2005/#comment-2596</guid>
		<description>@Maik

Glad you enjoyed the tutorial. As it stands you can not debug homebrew nintendo DS games through Visual Studio. I could be wrong, but I believe it to be true.

When I initially presented the instructions for the tutorial my objective was to get the code to compile and execute in both modes (both release and debug). Without the changes doing a build all and run would do nothing.

Debugger support is not included and breakpoints set in Visual Studio will not effect your ROM.

If you learn of any way to get debugging support and breakpoints in Visual Studio please let me know.

Cheers.</description>
		<content:encoded><![CDATA[<p>@Maik</p>
<p>Glad you enjoyed the tutorial. As it stands you can not debug homebrew nintendo DS games through Visual Studio. I could be wrong, but I believe it to be true.</p>
<p>When I initially presented the instructions for the tutorial my objective was to get the code to compile and execute in both modes (both release and debug). Without the changes doing a build all and run would do nothing.</p>
<p>Debugger support is not included and breakpoints set in Visual Studio will not effect your ROM.</p>
<p>If you learn of any way to get debugging support and breakpoints in Visual Studio please let me know.</p>
<p>Cheers.</p>
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		<title>By: Maik</title>
		<link>http://www.coderjoe.net/archive/2007/07/30/using-devkitarm-and-libnds-with-visual-studio-2005/#comment-2593</link>
		<dc:creator>Maik</dc:creator>
		<pubDate>Thu, 22 Nov 2007 01:06:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.coderjoe.net/archive/2007/07/30/using-devkitarm-and-libnds-with-visual-studio-2005/#comment-2593</guid>
		<description>Hello,
first of all thanks a lot for the great tutorial.

However, I am a bit confused about the configuration of the debugger. I did exactly as you explained, set some breakpoints in my main function, but after hitting run, it simply ignores my breakpoints.

What am I doing wrong? Is debugging the .nds through the emulator actually possible?

Regards
Maik</description>
		<content:encoded><![CDATA[<p>Hello,<br />
first of all thanks a lot for the great tutorial.</p>
<p>However, I am a bit confused about the configuration of the debugger. I did exactly as you explained, set some breakpoints in my main function, but after hitting run, it simply ignores my breakpoints.</p>
<p>What am I doing wrong? Is debugging the .nds through the emulator actually possible?</p>
<p>Regards<br />
Maik</p>
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